Team Up. Explore.

Reclaim the Future.

Team Up. Explore.

Reclaim the Future.

Team Up. Explore.

Reclaim the Future.

Team Up. Explore.

Reclaim the Future.

Copyright 2025 © All Rights Reserved.


All supporting materials and proprietary business information are the property of Ecosoft Interactive.

These materials may only be altered, shared or reproduced with the explicit or at the request of the copyright owners. Please keep it between us.


© Ecosoft Interactive | www.ecosoftgame.com

Copyright 2025 © All Rights Reserved.


All supporting materials and proprietary business information are the property of Ecosoft Interactive.

These materials may only be altered, shared or reproduced with the explicit or at the request of the copyright owners. Please keep it between us.


© Ecosoft Interactive | www.ecosoftgame.com

Copyright 2025 © All Rights Reserved.


All supporting materials and proprietary business information are the property of Ecosoft Interactive.

These materials may only be altered, shared or reproduced with the explicit or at the request of the copyright owners. Please keep it between us.


© Ecosoft Interactive | www.ecosoftgame.com

Copyright 2025 © All Rights Reserved.


All supporting materials and proprietary business information are the property of Ecosoft Interactive.

These materials may only be altered, shared or reproduced with the explicit or at the request of the copyright owners. Please keep it between us.


© Ecosoft Interactive | www.ecosoftgame.com

Presented by

Ecosoft Interactive, Inc.

Presented by

Ecosoft Interactive, Inc.

Presented by

Ecosoft Interactive, Inc.

Presented by

Ecosoft Interactive, Inc.

Ecosoft Interactive

Ecosoft Interactive

Ecosoft Interactive

Ecosoft Interactive

HELLO

HELLO

HELLO

HELLO

This presentation gives a concise overview of HiPlanet: Save The Earth,

an upcoming mobile-first co-op dungeon crawler developed by Ecosoft Interactive.


For detailed production documents, financial plans, or a playable prototype, please reach out directly.

This presentation gives a concise overview of HiPlanet: Save The Earth,

an upcoming mobile-first co-op dungeon crawler developed by Ecosoft Interactive.


For detailed production documents, financial plans, or a playable prototype, please reach out directly.

This presentation gives a concise overview of HiPlanet: Save The Earth,

an upcoming mobile-first co-op dungeon crawler developed by Ecosoft Interactive.


For detailed production documents, financial plans, or a playable prototype, please reach out directly.

This presentation gives a concise overview of HiPlanet: Save The Earth, an upcoming mobile-first co-op dungeon crawler developed by Ecosoft Interactive.


For detailed production documents, financial plans, or a playable prototype, please reach out directly.

INTRODUCTION

INTRODUCTION

INTRODUCTION

INTRODUCTION

What is HiPlanet?

What is HiPlanet?

What is HiPlanet?

What is HiPlanet?

A vibrant, co-op pixel-art dungeon crawler with an eco-conscious heart.


Explore dangerous dungeons full of monsters, mysteries, and loot. Work together with friends to survive, strategize, and triumph. Inspired by climate challenges: recycle waste, clean environments, and face pollution-themed threats.

A vibrant, co-op pixel-art dungeon crawler with an eco-conscious heart.


Explore dangerous dungeons full of monsters, mysteries, and loot. Work together with friends to survive, strategize, and triumph. Inspired by climate challenges: recycle waste, clean environments, and face pollution-themed threats.

A vibrant, co-op pixel-art dungeon crawler with an eco-conscious heart.


Explore dangerous dungeons full of monsters, mysteries, and loot. Work together with friends to survive, strategize, and triumph. Inspired by climate challenges: recycle waste, clean environments, and face pollution-themed threats.

A vibrant, co-op pixel-art dungeon crawler with an eco-conscious heart.


Explore dangerous dungeons full of monsters, mysteries, and loot. Work together with friends to survive, strategize, and triumph. Inspired by climate challenges: recycle waste, clean environments, and face pollution-themed threats.

THE CORE PITCH

THE CORE PITCH

THE CORE PITCH

THE CORE PITCH

“Fun-first co-op dungeon crawling – with an environmental twist.”


  • Real-time 2-players co-op.

  • Fusion attacks and skill synergies.

  • Unique character, each with playful quirks and strengths.

  • Recycle-to-Progress system: trash drops become resources.

“Fun-first co-op dungeon crawling – with an environmental twist.”


  • Real-time 2-players co-op.

  • Fusion attacks and skill synergies.

  • Unique character, each with playful quirks and strengths.

  • Recycle-to-Progress system: trash drops become resources.

“Fun-first co-op dungeon crawling – with an environmental twist.”


  • Real-time 2-players co-op.

  • Fusion attacks and skill synergies.

  • Unique character, each with playful quirks and strengths.

  • Recycle-to-Progress system: trash drops become resources.

“Fun-first co-op dungeon crawling – with an environmental twist.”


  • Real-time 2-players co-op.

  • Fusion attacks and skill synergies.

  • Unique character, each with playful quirks and strengths.

  • Recycle-to-Progress system: trash drops become resources.

GAMEPLAY IN ACTION

GAMEPLAY IN ACTION

GAMEPLAY IN ACTION

GAMEPLAY IN ACTION

Character selection UI, class types.

Character selection UI, class types.

Character selection UI, class types.

Character selection UI, class types.

Co-op combat vs boss

Co-op combat vs boss

Co-op combat vs boss

Co-op combat vs boss

Fusion attack showcase

Fusion attack showcase

Fusion attack showcase

Fusion attack showcase

Dungeon exploration + loot / recycling

Dungeon exploration + loot / recycling

Dungeon exploration + loot / recycling

Dungeon exploration + loot / recycling

Environmental storytelling through pixel-art.

Environmental storytelling through pixel-art.

Environmental storytelling through pixel-art.

Environmental storytelling through pixel-art.

OUR VISION

OUR VISION

OUR VISION

OUR VISION

Why This Game Exist

Why This Game Exist

Why This Game Exist

Why This Game Exist

  • Rooted in themes of climate crisis and environmental protection, expanded into a sci-fi hero universe.

  • HiPlanet reimagines pollution and recovery as gameplay systems.

  • Let players collaborate, not just compete – and build towards a shared future, in-game and beyond.

  • Rooted in themes of climate crisis and environmental protection, expanded into a sci-fi hero universe.

  • HiPlanet reimagines pollution and recovery as gameplay systems.

  • Let players collaborate, not just compete – and build towards a shared future, in-game and beyond.

  • Rooted in themes of climate crisis and environmental protection, expanded into a sci-fi hero universe.

  • HiPlanet reimagines pollution and recovery as gameplay systems.

  • Let players collaborate, not just compete – and build towards a shared future, in-game and beyond.

  • Rooted in themes of climate crisis and environmental protection, expanded into a sci-fi hero universe.

  • HiPlanet reimagines pollution and recovery as gameplay systems.

  • Let players collaborate, not just compete – and build towards a shared future, in-game and beyond.

INSPIRATION & MARKETING POSITIONING

INSPIRATION & MARKETING POSITIONING

INSPIRATION & MARKETING POSITIONING

INSPIRATION & MARKETING POSITIONING

Inspired by

Inspired by

Inspired by

Inspired by

  • Enter the Gungeon
    Bullet-hell action and charm.

  • Soul Knight
    Mobile-first co-op dungeon crawling.

  • Guardian Tales
    Pixel Art Action-Adventure RPG with Puzzle and Gacha Mechanics.

  • Enter the Gungeon
    Bullet-hell action and charm.

  • Soul Knight
    Mobile-first co-op dungeon crawling.

  • Guardian Tales
    Pixel Art Action-Adventure RPG with Puzzle and Gacha Mechanics.

  • Enter the Gungeon
    Bullet-hell action and charm.

  • Soul Knight
    Mobile-first co-op dungeon crawling.

  • Guardian Tales
    Pixel Art Action-Adventure RPG with Puzzle and Gacha Mechanics.

  • Enter the Gungeon
    Bullet-hell action and charm.

  • Soul Knight
    Mobile-first co-op dungeon crawling.

  • Guardian Tales
    Pixel Art Action-Adventure RPG with Puzzle and Gacha Mechanics.

  • Prepare
    Choose from a diverse roster with unique mechanics.

  • Team Up
    Drop-in co-op, real-time multiplayer.

  • Explore
    Battle monsters, avoid traps, and uncover secrets.

  • Upgrade
    Gain powerful loot, experiment with builds.

  • Recycle
    Convert trash to treasure in a unique in-game economy.

  • Prepare
    Choose from a diverse roster with unique mechanics.

  • Team Up
    Drop-in co-op, real-time multiplayer.

  • Explore
    Battle monsters, avoid traps, and uncover secrets.

  • Upgrade
    Gain powerful loot, experiment with builds.

  • Recycle
    Convert trash to treasure in a unique in-game economy.

  • Prepare
    Choose from a diverse roster with unique mechanics.

  • Team Up
    Drop-in co-op, real-time multiplayer.

  • Explore
    Battle monsters, avoid traps, and uncover secrets.

  • Upgrade
    Gain powerful loot, experiment with builds.

  • Recycle
    Convert trash to treasure in a unique in-game economy.

  • Prepare
    Choose from a diverse roster with unique mechanics.

  • Team Up
    Drop-in co-op, real-time multiplayer.

  • Explore
    Battle monsters, avoid traps, and uncover secrets.

  • Upgrade
    Gain powerful loot, experiment with builds.

  • Recycle
    Convert trash to treasure in a unique in-game economy.

THE PLAYER

JOURNEY

THE PLAYER

JOURNEY

THE PLAYER

JOURNEY

THE PLAYER

JOURNEY

MEET

THE TEAM

MEET

THE TEAM

MEET

THE TEAM

Meet the passionate team

behind HiPlanet

Meet the passionate team

behind HiPlanet

Meet the passionate team behind HiPlanet

MEET

THE TEAM

Meet the passionate team

behind HiPlanet

Sean Beck

Sean Beck

Sean Beck

Sean Beck

Founder

Founder

Founder

Founder

Yohan Lee

Yohan Lee

Yohan Lee

Yohan Lee

CFO

CFO

CFO

CFO

Andy Christian

Andy Christian

Andy Christian

Andy Christian

Art Director

Art Director

Art Director

Art Director

Bintang

Fathur Rahman

Bintang

Fathur Rahman

Bintang

Fathur Rahman

Bintang

Fathur Rahman

Lead Programmer

Lead Programmer

Lead Programmer

Lead Programmer

HiDE

HiDE

HiDE

HiDE

Programmer

Programmer

Programmer

Programmer

Dami

Dami

Dami

Dami

Programmer

Programmer

Programmer

Programmer

Opal

Opal

Opal

Opal

Pixel Artist

Pixel Artist

Pixel Artist

Vitaliy

Vitaliy

Vitaliy

Vitaliy

Pixel Artist

Pixel Artist

Pixel Artist

Dave

Dave

Dave

Dave

UI Designer

UI Designer

UI Designer

ROADMAP

ROADMAP

ROADMAP

ROADMAP

SEPT

2024

SEPT

2024

SEPT

2024

SEPT

2024

Concept

Concept

Concept

Concept

OCT

2024

OCT

2024

OCT

2024

OCT

2024

Pre-Production

Pre-Production

Pre-Production

Pre-Production

DEC

2024

DEC

2024

DEC

2024

DEC

2024

Production

Production

Production

Production

DEC

2025

DEC

2025

DEC

2025

DEC

2025

Pre-Launch

Pre-Launch

Pre-Launch

Pre-Launch

MAR

2026

MAR

2026

MAR

2026

MAR

2026

Launch

Launch

Launch

Launch

APR

2026

onwards

APR

2026

onwards

APR

2026

onwards

APR

2026

onwards

Live Service

Live Service

Live Service

Live Service

ECO CUBE MONETIZATION FORMULA

ECO CUBE MONETIZATION FORMULA

ECO CUBE MONETIZATION FORMULA

ECO CUBE MONETIZATION FORMULA

Revenue ($) = Paying Users × Avg. Purchase per User × Unit Price per Eco Cube

Revenue ($) = Paying Users × Avg. Purchase per User × Unit Price per Eco Cube

Revenue ($) = Paying Users × Avg. Purchase per User × Unit Price per Eco Cube

Revenue ($) = Paying Users × Avg. Purchase per User × Unit Price per Eco Cube

Example Assumptions

Example Assumptions

Example Assumptions

Example Assumptions

Pricing

Pricing

Pricing

Pricing

1,000 Eco Cubes = $1

1,000 Eco Cubes = $1

1,000 Eco Cubes = $1

1,000 Eco Cubes = $1

Total Players

Total Players

Total Players

Total Players

100,000

100,000

100,000

100,000

Conversion Rate

Conversion Rate

Conversion Rate

Conversion Rate

5%

5%

5%

5%

Avg. Purchase per Paying User

Avg. Purchase per Paying User

Avg. Purchase per Paying User

Avg. Purchase per Paying User

10,000 Eco Cubes = $10

10,000 Eco Cubes = $10

10,000 Eco Cubes = $10

10,000 Eco Cubes = $10

CALCULATION

CALCULATION

CALCULATION

CALCULATION

Paying Users

Paying Users

Paying Users

Paying Users

100,000 x 5% = 5,000

100,000 x 5% = 5,000

100,000 x 5% = 5,000

100,000 x 5% = 5,000

Avg. Purchase

Avg. Purchase

Avg. Purchase

Avg. Purchase

10,000 Eco Cubes x ($1 / 1,000) = $10

10,000 Eco Cubes x ($1 / 1,000) = $10

10,000 Eco Cubes x ($1 / 1,000) = $10

10,000 Eco Cubes x ($1 / 1,000) = $10

Total Revenue

Total Revenue

Total Revenue

Total Revenue

5,000 x $10

5,000 x $10

5,000 x $10

5,000 x $10

$50,000

$50,000

$50,000

$50,000

Summary:

With 100,000 players and a 5% conversion rate, we project a revenue of $50,000 from in-app purchases. This free-to-play model offers accessibility while generating income through optional Eco Cube purchases.

Summary:

With 100,000 players and a 5% conversion rate, we project a revenue of $50,000 from in-app purchases. This free-to-play model offers accessibility while generating income through optional Eco Cube purchases.

Summary:

With 100,000 players and a 5% conversion rate, we project a revenue of $50,000 from in-app purchases. This free-to-play model offers accessibility while generating income through optional Eco Cube purchases.

Summary:

With 100,000 players and a 5% conversion rate, we project a revenue of $50,000 from in-app purchases. This free-to-play model offers accessibility while generating income through optional Eco Cube purchases.

Closing Remarks

WHO WILL

PLAY THIS GAME?

Closing Remarks

WHO WILL

PLAY THIS GAME?

Closing Remarks

WHO WILL

PLAY THIS GAME?

Closing Remarks

WHO WILL

PLAY THIS GAME?

HiPlanet is for :

HiPlanet is for :

HiPlanet is for :

HiPlanet is for :

  • Player aged 8-18, especially fans of retro pixel art, mobile co-op multiplayer with light rpg elements.

  • Social mobile players looking for a casual-but-deep multiplayer experience.

  • Players who want to play for fun, with a subtle sense of purpose.

  • Player aged 8-18, especially fans of retro pixel art, mobile co-op multiplayer with light rpg elements.

  • Social mobile players looking for a casual-but-deep multiplayer experience.

  • Players who want to play for fun, with a subtle sense of purpose.

  • Player aged 8-18, especially fans of retro pixel art, mobile co-op multiplayer with light rpg elements.

  • Social mobile players looking for a casual-but-deep multiplayer experience.

  • Players who want to play for fun, with a subtle sense of purpose.

  • Player aged 8-18, especially fans of retro pixel art, mobile co-op multiplayer with light rpg elements.

  • Social mobile players looking for a casual-but-deep multiplayer experience.

  • Players who want to play for fun, with a subtle sense of purpose.

“HiPlanet isn’t about preaching – it’s about playing together to overcome obstacles, explore exciting dungeons, and accidentally save the world.”

“HiPlanet isn’t about preaching – it’s about playing together to overcome obstacles, explore exciting dungeons, and accidentally save the world.”

“HiPlanet isn’t about preaching – it’s about playing together to overcome obstacles, explore exciting dungeons, and accidentally save the world.”

“HiPlanet isn’t about preaching – it’s about playing together to overcome obstacles, explore exciting dungeons, and accidentally save the world.”

IP EXTENSION THROUGH COMIC

INTEGRATION

IP EXTENSION THROUGH COMIC

INTEGRATION

IP EXTENSION THROUGH COMIC INTEGRATION

IP EXTENSION THROUGH COMIC

INTEGRATION

In addition to the game, we are actively developing a comic book series set in the same universe.

The goal is to build a unified intellectual property (IP) that expands across multiple platforms–including games, comics, animation, and merchandise.

  • Volume 1 of the comic is currently available on Amazon, and Volume 2 is scheduled for release at the end of this year.

  • This ongoing series will enrich the game’s narrative, deepen character development, and help build a loyal fanbase.

  • By launching the comic alongside the game, we aim to create a strong narrative ecosystem that engages audiences both in and out of the game.

  • This strategy allows us to generate additional revenue through publishing, licensing, and long-terms cross-media storytelling.

In addition to the game, we are actively developing a comic book series set in the same universe.

The goal is to build a unified intellectual property (IP) that expands across multiple platforms–including games, comics, animation, and merchandise.

  • Volume 1 of the comic is currently available on Amazon, and Volume 2 is scheduled for release at the end of this year.

  • This ongoing series will enrich the game’s narrative, deepen character development, and help build a loyal fanbase.

  • By launching the comic alongside the game, we aim to create a strong narrative ecosystem that engages audiences both in and out of the game.

  • This strategy allows us to generate additional revenue through publishing, licensing, and long-terms cross-media storytelling.

In addition to the game, we are actively developing a comic book series set in the same universe.

The goal is to build a unified intellectual property (IP) that expands across multiple platforms–including games, comics, animation, and merchandise.

  • Volume 1 of the comic is currently available on Amazon, and Volume 2 is scheduled for release at the end of this year.

  • This ongoing series will enrich the game’s narrative, deepen character development, and help build a loyal fanbase.

  • By launching the comic alongside the game, we aim to create a strong narrative ecosystem that engages audiences both in and out of the game.

  • This strategy allows us to generate additional revenue through publishing, licensing, and long-terms cross-media storytelling.

In addition to the game, we are actively developing a comic book series set in the same universe.

The goal is to build a unified intellectual property (IP) that expands across multiple platforms–including games, comics, animation, and merchandise.

  • Volume 1 of the comic is currently available on Amazon, and Volume 2 is scheduled for release at the end of this year.

  • This ongoing series will enrich the game’s narrative, deepen character development, and help build a loyal fanbase.

  • By launching the comic alongside the game, we aim to create a strong narrative ecosystem that engages audiences both in and out of the game.

  • This strategy allows us to generate additional revenue through publishing, licensing, and long-terms cross-media storytelling.

LET’S TALK

LET’S TALK

LET’S TALK

LET’S TALK

Looking for funding, publishing partnerships, and platform discussions.

For production schedule, playable builds, or further details:

Contact : Sean Beck | hiplaneteco@gmail.com

Ecosoft Interactive

Looking for funding, publishing partnerships, and platform discussions.

For production schedule, playable builds, or further details:

Contact : Sean Beck | hiplaneteco@gmail.com

Ecosoft Interactive

Looking for funding, publishing partnerships, and platform discussions.

For production schedule, playable builds, or further details:

Contact : Sean Beck | hiplaneteco@gmail.com

Ecosoft Interactive

Looking for funding, publishing partnerships, and platform discussions.


For production schedule, playable builds, or further details:

Contact : Sean Beck | hiplaneteco@gmail.com

Ecosoft Interactive